The Curse of the Redwood Rubies
Do you have what it takes to solve the Curse of the Redwood Rubies?

Lady Ruby Redwood lies motionless at the bottom of the grand staircase of her husband’s ancestral home, Redwood Manor. Meanwhile the Redwood Rubies, valuable and reputed to be cursed with the power to bring misfortune should they ever leave the house, have mysteriously vanished. The house guests claim to have heard nothing out of the ordinary. Lady Ruby was in good health and good spirits when she was seen just moments before. Has she slipped and fallen, or is this something more suspicious?

Why does Lord Redwood appear to think he is to blame for what happened to his wife?
What caused the mysterious marks on Lady Ruby’s neck?
Where are the famous Redwood Rubies, and are they really “cursed”?
Who was the recent visitor to the house, and why did he and Lord Redwood quarrel so fiercely?
Why does Bathsheba think the Redwoods are trying to cheat her of her inheritance?

The answer to these, and other questions, will help you uncover the truth and solve this mystery.

Do you have what it takes to solve the Curse of the Redwood Rubies?

Sleuth IT Secondary Collection

There are five Sleuth IT games in the Sleuth IT Secondary Collection: Film Star Fatality*, Auction House Atrocity, The Curse of the Redwood Rubies, Murder at the Manor and Death Comes to Donnington. All are aligned to the curriculum outcomes for Secondary English Language with guidance throughout to exam level English Language. * Film Star Fatality has primary and secondary resources supplied.

A Whole Term’s Work
Each Sleuth IT game comes with a full term’s worth of resource materials for the teacher and student. A Teacher’s Guide, Student Dossier, and all lessons and projects, project files and resources for the whole term are supplied in the Sleuth IT box.

Differentiated Resources
A key element of Sleuth IT games is the differentiated resources for students at all levels.

Because children learn at different rates, and have different levels of ability, all our KeyStage 2 games (the Primary Collection) are supplied with two versions of the same adventure - one at a level suitable for challenged readers, children who require more support, or for whom English is an additional language. In the Supported Learning version, the story, evidence and outcome are the same, but the language is simpler and more accessible. Both games can be played alongside each other, so the whole class can work and learn together, at whichever level they need.

All scenes, documents and supporting files are supplied on the Sleuth IT USB drive in a variety of formats enabling the iPad read to me function to be accessed.

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All Sleuth IT games feature 10 detailed iPad projects relevant to the game
All projects are based on useful workflows that are useful right across the curriculum

Some example projects from different games are shown below

The Dossier (all games)

The Sleuth IT dossier is in Book Creator and Keynote formats, taking students through every aspect of the game, typically scaffolding the whole term’s work.

White Board Project

Using a white board application to explain computational thinking to solve aspects of the game

Comic Book Project

Using Book Creator, Pages or Keynote to create a comic based on the game (SOLAR) 

Green Screen Report

Creating a news report ‘on location’. 10 high quality images are supplied from the game for this purpose

Collating Data

Creating and using a spreadsheet in Numbers to collate information for all the evidence at the scene of the crime (Film Star Fatality) 

Mind Mapping Project

Creating a map of the Back Streets of Rome using Padlet Lite or Keynote (template supplied)

Newspaper Article 

Using Pages to create a front page news  article  (a template is supplied in the resources folder on the Sleuth IT USB drive)  

Evidence Wall

Creating an evidence wall as a collaborative project for collating data with Padlet or Numbers

Teacher’s Guide

The Sleuth IT teacher’s guide is a comprehensive step by step reference that comes with every game and covers: 

- Setting up student iPads 
- How to use the resources throughout the term
- All aspects and details of the game
- Different scenarios for using the iBeacons
- Clues (when needed!)
- Assessment
- Curriculum mapping  
- Technical suggestions where needed (example using Green screen apps)

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