Murder at the Manor

£499.00 Inc VAT

The 1930’s, a time of Manors, manners, and murder! Step back in time to an age where trains were punctual, houseguests observed the social niceties, and parties could be murder! Your students will have to follow in the footsteps of Poirot and exercise those little grey cells in Mr Ed Boddy’s magnificent country house, to unravel the mystery of the Murder at the Manor.

SKU: Murder at the Manor Category:
Mr Ed Boddy, well known philanthropist, is found dead in his study at the height of one of his famous, fundraising house parties, attended by the cream of London society, amassed to contribute to his Benevolent Fund and help the less fortunate. Who could have killed such a pillar of the community, and why?

Join Inspector Bartram as he interviews the guests and staff members who were present at the time of the tragedy; locate and examine evidence; search the manor and its grounds, evaluate the suspects and their statements; get to the bottom of inconsistencies and anomalies and work out what really happened.

This is not a linear story in the manner of other mystery games – this game is fully interactive, and delivered via iBeacon technology direct to your device. You will have to explore each location and find the evidence for yourself. You can access any area at any time. Each area contains an interview with a suspect, but you will need to draw your own conclusions from this.

There is a large quantity of supplementary evidence to discover, but you will need to decide for yourself what is significant and what may be a red herring. Along the way there will be interactive puzzles, codes and ciphers you will need to crack in order to gain access to information.

All the information you need to solve the case is here, but it may not be immediately apparent. Our aim is to challenge!!

Why did Mr Boddy change the combination to his safe on the day of the murder?

Which of the guests were mysteriously delayed on their journey, and was this relevant to the murder?

Who could have killed such a pillar of the community, and why?

The answers to these, and other questions, will help you uncover the truth, and solve the mystery.

Murder at the Manor Projects

All Sleuth IT cases come with ten detailed projects available with supporting documentation, differentiated teaching materials  and media on the Sleuth IT USB drive.

Evidence dossier*
Comic Strip*
News Report*
Crack the Code
Evidence Analysis
Organising data
Character project
Forensic facts
Explain Everything project
Conclusions – submitting your report
This document maps All Sleuth IT casesto the competencies covered!

Curriculum objectives covered are on the development of pupil’s competence in numeracy and mathematics, language and literacy across the curriculum and across a range of curriculum areas. For further enquiries, case ideas or technical support please contact us.