watsons

Belleville School, London


To the left is an endorsement from Andrew Lynch is the IT creative at Bellleville Primary School, London. Belleville use five Sleuth IT titles across different year groups.  Belleville school host a single game in one day! Students work from 9am to the end of the school day where they present their finding to the rest of the class. The detective journal is used to scaffold the work, omitting the additional educational content and project work. The focus being group work, collaboration, the development of critical thinking skills and of course, engagement wiht literacy work! 

On this page are images from the many sessions that have been delivered with students and teachers! 

Please note this page is still under construction as we update the information with our various partner schools, or ‘Watsons’ as we like to call them! 


Southview School, Dubai. 

Southview school use five Sleuth IT games across different year groups. Scarlett Whistlecroft is the digital lead for Sleuth IT at Southview, her class of 8/9 years working with ‘Who ate the cake?’ over the course of a term. Staff utlised Book Creator’s free account allowance of 40 books to take advantage of the easy to use, ‘read to me’ function and a video on how to do this can be viewed here. 

Students created a CSI style ‘evidence board’ (image below). 

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Laugarnesskóli, Iceland

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Parklands College, RSA

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Still not convinced?

Why not book a Sleuth IT taster session so that you can see for yourself and enjoy playing extracts from several Sleuth IT games and sample the range of learning resources. 

The Sleuth IT taster session takes just 45 minutes delivered by Zoom that will take you through all aspects of introducing Sleuth IT to your classes successfully. 

The taster session covers: 
- Using the Sleuth IT webapp in class
- How Sleuth IT engages your students in literacy work
- Playing episodes from several Sleuth IT games appropriate to the age range you teach 
- Hands on with exemplar Sleuth IT classroom resources.
- Using Sleuth IT for assessment 
- Referencing how Sleuth IT games engage students in Literacy, Creativity, Critical Thinking, Collaboration, Communication and Computational thinking

To book a Sleuth IT taster session use our contact form - we look forward to hearing from you!

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