The Mystery of Shakespeare’s Globe
“I am returning your playwright William Shakespeare, as I find we have no use for him after all. May his Company prosper as well as he has.”

This was the note Ned Talbot found attached to a trunk on the stage of The Globe. The trunk contained costumes, props, scripts and notes, and a playwright’s body. The actors and stage hands of the Globe tell tales of rivalry, love and ambition, and more mundane stories of items going missing, and mysterious visitors hanging round where they shouldn’t, and meanwhile The Globe’s main competition at The Ship have upped sticks and left London for a life on the road. Are all these stories connected?

To get to the bottom of the mystery, you will have to immerse yourself in the world of Shakespeare and six of his most popular plays, whose themes may have a bearing on the story which unfolds:

A Midsummer Night’s Dream
Twelfth Night
Romeo and Juliet
Macbeth
Othello
Hamlet

Are the events in Elizabethan London occurring as a result of the playwright’s actions, or is fact mirroring fiction, and some of Shakespeare’s most dramatic storylines stepping off the pages into the real world?
The answer will only be revealed if you can solve The Mystery of Shakespeare’s Globe.

A Whole Term’s Work
Each Sleuth IT game comes with a full term’s worth of resource materials for the teacher and student. A Teacher’s Guide, Student Dossier, and all lessons and projects, project files and resources for the whole term are supplied in the Sleuth IT box.

Differentiated Resources
A key element of Sleuth IT games is the differentiated resources for students at all levels.

Because children learn at different rates, and have different levels of ability, all our KeyStage 2 games (the Primary Collection) are supplied with two versions of the same adventure - one at a level suitable for challenged readers, children who require more support, or for whom English is an additional language. In the Supported Learning version, the story, evidence and outcome are the same, but the language is simpler and more accessible. Both games can be played alongside each other, so the whole class can work and learn together, at whichever level they need.

All scenes, documents and supporting files are supplied on the Sleuth IT USB drive in a variety of formats enabling the iPad read to me function to be accessed.

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All Sleuth IT games feature 10 detailed iPad projects relevant to the game
All projects are based on useful workflows that are useful right across the curriculum

Some example projects from different games are shown below

The Dossier (all games)

The Sleuth IT dossier is in Book Creator and Keynote formats, taking students through every aspect of the game, typically scaffolding the whole term’s work.

White Board Project

Using a white board application to explain computational thinking to solve aspects of the game


Comic Book Project

Using Book Creator, Pages or Keynote to create a comic based on the game (SOLAR) 

Green Screen Report

Creating a news report ‘on location’. 10 high quality images are supplied from the game for this purpose

Collating Data

Creating and using a spreadsheet in Numbers to collate information for all the evidence at the scene of the crime (Film Star Fatality) 

Mind Mapping Project

Creating a map of the Back Streets of Rome using Padlet Lite or Keynote (template supplied)

Newspaper Article 

Using Pages to create a front page news  article  (a template is supplied in the resources folder on the Sleuth IT USB drive)  

Evidence Wall

Creating an evidence wall as a collaborative project for collating data with Padlet or Numbers

Teacher’s Guide

The Sleuth IT teacher’s guide is a comprehensive step by step reference that comes with every game and covers: 

- Setting up student iPads 
- How to use the resources throughout the term
- All aspects and details of the game
- Different scenarios for using the iBeacons
- Clues (when needed!)
- Assessment
- Curriculum mapping  
- Technical suggestions where needed (example using Green screen apps)

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