Murder at the Manor
What happened to Ed Boddy, famous socialite, entrepeneur and philanthropist?

At the height of one of his famous house parties, Mr Ed Boddy is found dead in the study at Clueless Manor. There is evidence that someone has been outside his window, but no sign of forced entry. Nothing appears to have been stolen, and the safe is still securely locked. A generous and philanthropic man, Mr Boddy has no known enemies. The assembled staff and guests all protest their innocence, but does someone know more than they are letting on?
Why did Mr Boddy suddenly change the combination to his safe that day?
What was the commotion at the railway station?
What did Miss Mauve say to Rosie Red that reduced her to tears?
Who made the mysterious tracks across the lawn?
Why does the housekeeper disapprove of some of the guests?
The answer to these, and other questions, will help you uncover the truth and solve this mystery.

Do you have what it takes to solve the Case of the Murder at the Manor?

Sleuth IT Secondary Collection

There are five Sleuth IT games in the Sleuth IT Secondary Collection: Film Star Fatality*, Auction House Atrocity, The Curse of the Redwood Rubies, Murder at the Manor and Death Comes to Donnington. All are aligned to the curriculum outcomes for Secondary English Language with guidance throughout to exam level English Language. * Film Star Fatality has primary and secondary resources supplied.

A Whole Term’s Work
Each Sleuth IT game comes with a full term’s worth of resource materials for the teacher and student. A Teacher’s Guide, Student Dossier, and all lessons and projects, project files and resources for the whole term are supplied in the Sleuth IT box.

Differentiated Resources
A key element of Sleuth IT games is the differentiated resources for students at all levels.

Because children learn at different rates, and have different levels of ability, all our KeyStage 2 games (the Primary Collection) are supplied with two versions of the same adventure - one at a level suitable for challenged readers, children who require more support, or for whom English is an additional language. In the Supported Learning version, the story, evidence and outcome are the same, but the language is simpler and more accessible. Both games can be played alongside each other, so the whole class can work and learn together, at whichever level they need.

All scenes, documents and supporting files are supplied on the Sleuth IT USB drive in a variety of formats enabling the iPad read to me function to be accessed.

Use the Add to Cart button to purchase securely 
through our online shop
Alternatively schools can order directly here with a Purchase  Order
Or contact us directly for secure credit / debit card purchasing here 

All Sleuth IT games feature 10 detailed iPad projects relevant to the game
All projects are based on useful workflows that are useful right across the curriculum

Some example projects from different games are shown below

The Dossier (all games)

The Sleuth IT dossier is in Book Creator and Keynote formats, taking students through every aspect of the game, typically scaffolding the whole term’s work.

White Board Project

Using a white board application to explain computational thinking to solve aspects of the game


Comic Book Project

Using Book Creator, Pages or Keynote to create a comic based on the game (SOLAR) 

Green Screen Report

Creating a news report ‘on location’. 10 high quality images are supplied from the game for this purpose

Collating Data

Creating and using a spreadsheet in Numbers to collate information for all the evidence at the scene of the crime (Film Star Fatality) 

Mind Mapping Project

Creating a map of the Back Streets of Rome using Padlet Lite or Keynote (template supplied)

Newspaper Article 

Using Pages to create a front page news  article  (a template is supplied in the resources folder on the Sleuth IT USB drive)  

Evidence Wall

Creating an evidence wall as a collaborative project for collating data with Padlet or Numbers

Teacher’s Guide

The Sleuth IT teacher’s guide is a comprehensive step by step reference that comes with every game and covers: 

- Setting up student iPads 
- How to use the resources throughout the term
- All aspects and details of the game
- Different scenarios for using the iBeacons
- Clues (when needed!)
- Assessment
- Curriculum mapping  
- Technical suggestions where needed (example using Green screen apps)

Get the app

iOSAndroid

Follow Us

TwitterFacebook

Connect